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Scénarios 2014

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Total des votes: 11
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madBiker
Porte-parole au conseil ETC

Messages : 2808
Date d'inscription : 28/07/2013
Age : 103
Localisation : Toulouse

Scénarios 2014

Message par madBiker le Lun 24 Mar - 7:43

Voici les différents packs de scénars proposés pour 2014. Le sondage sera clos dimanche matin.
Il fait partie des questions posés au board ETC et que nous relayons à la communauté pour prendre avis avant de poster le vote France.

proposition Espagne:
It's just an update of 2013 missions to have Hammer and Anvil. As always I don't have any problem to include new missions, nemesis or whatever Captains vote.


4.1.2 On the individual level: Game Points

Game points scored by each player for his team are cumulated from Mission scoring and Victory points scoring (VPs). An exception is that a tabling player gets 20 game points, a tabled player get 0 game points.

4.1.2.1 Missions (up to 17 Game points)

Each player count their mission points, subtract the opponent's mission points and consult the table bellow:
Difference +0 / -0 Battle points 10 / 10
Difference 1 or 2 / -1 or -2 Battle points 11 / 9
Difference 3 or 4 / -3 or -4 Battle points 12 / 8
Difference 5 or 6 / -5 or -6 Battle points 13 / 7
Difference 7 or 8 / -7 or -8 Battle points 14 / 6
Difference 9 or 10 / -9 or -10 Battle points 15 / 5
Difference 11 or 12 / -11 or -12 Battle points 16 / 4
Difference 13 or more / -13 or less Battle points 17 / 3

Apart from the missions points specified in the missions (which translate into game points in the terms of this rulespack), when you achieve First Blood, Slay The Warlord or Linebreaker you get +1 game points (as in Rulebook). It's the same for Warlord traits like Legendary Fighter or The Hunt.

For example in the Big Guns Never Tire mission you control 2 objectives and your opponent none. You got Linebreaker and the opponent First blood and also Linebreaker. You killed two of their heavy support units.
You got 6 +1+2 = 9 game points. The opponent got 0+1+1+0=2 game points. The difference is +7 / -7 so you get 14 game points and the opponent 6.

4.1.2.2 Difference Of Victory Points (up to 3 Game Points)

Each player counts the points of destroyed or half strength enemy units, subtracts their own and then consult the table below.

Units destroyed
At the end of the game every unit that has been destroyed is worth an amount of Vicotry Points (VPs) equal to its points cost (including the cost of all its extra wargear, vehicle upgrades, etc). Units that end the game falling back or off the battlefield count as destroyed.

Units at half strength
At the end of the game every enemy surviving unit that has lost half of its initial models or more is worth an amount of VPs equal to half its points cost (including the cost of all its extra wargear, vehicle upgrades, etc), rounded down.
In the case of units that start the game as a single model (independent characters, monstrous creatures, etc), they are worth half their points cost in VPs if they have lost half or more of the Wounds on their profile.
In the case of units of 1 vehicle, they are worth half their points cost in VPs if they have lost half or more of its Hull points. In squadrons count each vehicle as a separate unit just for the Old Victory Point System.

VP dif ---- Winner -- Loser
0-350 -------- +0 ------- +0
351-700 ----- +1 ------- -1
701-1050 ---- +2 ------- -2
1051+ -------- +3 ------- -3


4.3 Missions :

Unless specified, the rules are the same as the Rulebook missions. So in Big Guns Never Tire, heavy support units are scoring units and each player receives 1 game Point for each enemy heavy support unit that has been completely destroyed.

MISSION 1
BIG GUNS NEVER TIRE - 5 Objectives (3 game points each, maximum difference by controling objectives: 12 game points)
DEPLOYMENT – HAMMER AND ANVIL

MISSION 2
CRUSADE 4 objectives (2 game points each, maximum difference by controling objectives: 6 game points) & PURGE THE ALIEN (+1 game point per unit destroyed more than the opponent, up to a maximum of + 6 game points)
DEPLOYMENT - VANGUARD STRIKE

MISSION 3
THE THE EMPEROR'S WILL (4 game points each objective) & CRUSADE 1 objective in the middle of the board (4 game points)
DEPLOYMENT - DAWN OF WAR

MISSION 4
THE RELIC (6 game points) & CRUSADE 2 objectives (3 game points each) placed at least at 12” from the Relic
DEPLOYMENT - DAWN OF WAR

MISSION 5
THE SCOURING - Each player places three markers 6 "from the edge, 12" from each other worth 1, 2 and 3 points (point values noted in secret by the player deploying them). Then before rolling to take the initiative you need to give your opponent the value of individual markers
DEPLOYMENT - VANGUARD STRIKE

MISSION 6
CRUSADE 2 fixed objectives (3 game points each) placed in the center line and at 12" of the long edge & PURGE THE ALIEN (+1 game point per unit destroyed more than the opponent, up to a maximum of +6 game points)
DEPLOYMENT – HAMMER AND ANVIL

proposition Danoise:
The missions:

In 'The Scouring' both players place a 1, 2 and a 3 point objective each, knowing the values when they place them (but keep your own objectives' values secret from your opponent until just before seizing the initiatve!).
Objectives from The Emperors Will do NOT count as Crusade objcetives and vice versa.
Heavy Metal: In games using "Big Guns Never Tire", Heavy Supports are granted the ability to be scoring, but not necessarily denial. Make sure the unit type can deny before assuming it can!
Fast Recon: In games using "The Scouring", Fast Attacks are granted the ability to be scoring, but not necessarily denial. Make sure the unit type can deny before assuming it can!
All extra VP granted from Warlord Traits or similar (Ethereal dying for instance) are counted towards your game points, not the final score.

MISSION 1
Deployment: Dawn of War
Primary mission: Crusade, 5 objectives (2 points each)
Secondary mission: Zone Control (2 points per quarter)
First Blood: 1 point
Linebreaker: 1 point
Slay the Warlord: 1 point

Zone Control: Divide the table into quarters. Each quarter is worth 2 points. To claim a quarter you must have the most scoring units WHOLLY inside the quarter. Normal rules for denial and scoring apply. A unit can claim a quarter and an objective at the same time.
So for instance if army A has 2 scoring units inside a quarter, and army B has 1 scoring and 1 denial in the same quarter, nobody gets it, but if army B only had 1 denial and a non-denial, non-scoring unit inside it, army A would claim the quarter.

MISSION 2
Deployment: Hammer and Anvil
Primary mission: The scouring (objectives are worth 1, 1, 2, 2, 3, 3 instead of 1, 2, 2, 3, 3, 4), Fast choices totally destroyed or fleeing at the end of the game are worth 1 point
Secondary mission: Purge the Alien with max difference of +/- 5
First Blood: 1 point
Linebreaker: 1 point
Slay the Warlord: 1 point

MISSION 3
Deployment: Vanguard Strike
Primary mission: Big Guns Never Tire, 4 objectives (3 points each), Heavy choices totally destroyed or fleeing at the end of the game are worth 1 point
Secondary mission: Claim the Middle (5 points)
First Blood: 1 point
Linebreaker: 1 point
Slay the Warlord: 1 point

Claim the Middle: Place a marker in the center of the table. Whoever has the most scoring units within 6" of the marker at the end of the game gets 5 points.
So for instance if army A has 2 scoring units within 6" of the middle marker, and army B has 1 scoring and 1 denial also within 6", nobody gets it, but if army B only had 1 denial and a non-denial, non-scoring unit within it, army A would claim the middle.

MISSION 4
Deployment: Dawn of War
Primary mission: The Emperors Will (5 points each)
Secondary mission: Crusade, 3 objectives (2 points each)
First Blood: 1 point
Linebreaker: 1 point
Slay the Warlord: 2 points

MISSION 5
Deployment: Hammer and Anvil
Primary mission: Purge the alien with maximum difference of +/- 8
Secondary mission: Crusade, 3 objectives (3 points each)
First Blood: 1 point
Linebreaker: 1 point
Slay the Warlord: 1 point

MISSION 6
Deployment: Vanguard Strike
Primary mission: The Relic (8 points)
Secondary mission: Purge the alien with max difference of +/- 5
Tertiary mission: Crusade, 2 objectives (2 points each)
First Blood: 1 point
Linebreaker: 1 point
Slay the Warlord: 1 point


Once you've worked out your mission points from the above, consult the table below for the game result.

Difference:
0-1: 10-10
2-3: 11-9
4-5: 12-8
6-7: 13-7
8-9: 14-6
10-11: 15-5
12-13: 16-4
14-15: 17-3
16-17: 18-2
18-19: 19-1
20+: 20-0

Wiping your opponent is an automatic 20-0

proposition Belarusse:
Two goals here are:
1. Make missions more important over just killing enemy units
2. Diversify missions so that it has any difference for pairings what mission to play actually.

Your score = Primary+Secondary+Tertiary+ Your Bonus VP – Opponent’s Bonus VP [maximum 20, minimum 0]

Primary = 12 pts (6/6 if a draw)
Secondary = 6 pts (3/3 if a draw)
Tertiary = 2 pts (1/1 if a draw)

Mission 1 – Control is a key to victory!
Deployment – Dawn of War
Primary – Table quarters, a player who has at least one model from the scoring unit wholly within a table quarter and no models from enemy denial units are wholly in the same table quarter is said to control the table quarter. One unit can control only one table quarter. The player who controls more table quarters than his opponent wins.
Secondary –Purge the alien
Tertiary –First Blood

Mission 2 - Hold your ground!
Deployment – Hammer & Anvil
Primary - Emperor’s will.
Secondary - Linebreaker
Tertiary – Old victory points

Mission 3 – Scoring the relic!
Deployment – Vanguard strike
Primary – The relic!
Secondary – Count relic as a normal objective that can be scored and denied as normal.
Tertiary – Slay the warlord

Mission 4 – Smash the weak!
Deployment – Dawn of War
Primary – Purge the alien.
Secondary – Big guns never tire (4 objectives).
Tertiary - Linebreaker

Mission 5 – Fast die first!
Deployment – Hammer and Anvil
Primary – Scouring
Secondary - Old victory points.
Tertiary – First blood.

Mission 6 – Crush, kill and control!
Deployment - Vanguard strike
Primary – Old victory points.
Secondary – Crusade (4 objectives)
Tertiary – Slay the warlord

proposition Galoise:

Each mission has a maximum of 28/29 Vps available
(not including any extra for killing an ethereal, character in a challenge or killing a heavy support in big guns etc)

Difference:
0-1: 10-10
2-3: 11-9
4-5: 12-8
6-7: 13-7
8-9: 14-6
10-11: 15-5
12-13: 16-4
14-15: 17-3
16-17: 18-2
18-19: 19-1
20+: 20-0

Wiping your opponent is an automatic 20-0.

Kill Point difference capped at 9.
Example: If you destroy 11 units, and your opponent destroys 7, you would score 4 points and your opponent zero.

Table Quarters: The player with the greater amount of scoring and denial units inside a quarter claims control of the quarter.
Units split between two quarters count as being inside the quarter the majority is in. If there is no majority randomise which quarter they are in. Units within 6” of the centre of the board count towards no quarter.

First Strike = 1 Vp
Slay the warlord = 2 Vp
Linebreaker = 2 Vp

First Strike is awarded if you manage to kill/destroy an enemy unit in your first turn, and is available for both players to get. (As a tweak to first blood)

All objectives are placed before any rolls for sides are made.
Mission 1 - Crusade (5 objectives worth 3 vp each) & Purge the Alien (max difference 9) – Hammer and Anvil
Mission 2 - Scouring & Table Quarters (2 vps per quarter) – Dawn of War
Mission 3 - Big guns (5 objectives worth 3 vp each) & Purge the Alien (max difference 9) – Vanguard Strike
Mission 4 - Relic (worth 8 vps) & Crusade (4 objectives fixed in the centre of each table quarter worth 4 vp ea) – Dawn of War
Mission 5 - Scouring + Purge the Alien (max difference 9) – Vanguard Strike
Mission 6 - Big guns (5 objectives worth 3 vp each) & Table quarters (2 vps per quarter) – Hammer & Anvil

Note: The relic can be contested by having an enemy denial unit within 3" of the model carrying it, if the relic is contested it is only worth 4 points rather than 8

proposition Finlandaise:
Final score is calculated straight from the game points. 10 + (difference in mission 1 + difference in mission 2 + difference in rulebook secondaries). E.g. Player A wins mission one 4-0 (drawing emperor's will and relic (0), winning purge the alien by 3 victory points (2) and gaining all secondaries whilst his opponent has none (2). Player A scores a 14-6 victory.

Legendary fighter, failure is not an option etc. are calculated into game points, however the difference in game points can never be more than 10 (or less than -10).

Max vp's shown in brackets refer to the maximum difference.

1. Dawn of War
-Emperors will (2vp per obj) and Relic (3vp) (Max 6vp)
-Purge the alien (1vp for each kill more than your opponent) (Max 2vp)
-Secondaries are all worth 1vp (Max 2vp)

2. Hammer and Anvil
-Big guns with 4 obj (3vp per obj and 1vp per HS kill) (Max 8vp)
-min of 2 obj must be placed on neutral zone
-Secondaries are all worth 1vp (Max 2vp)

3. Vanguard
-Crusade with 4 obj (2vp per obj) (Max 6vp)
-Objectives preplaced in the middle of all the quarters.
-Purge the alien (1vp for each kill more than your opponent) (Max 2vp)
-Secondaries are all worth 1vp (Max 2vp)

4. Dawn of War
-Scouring with 6 obj (both players place 1x1vp obj, 1x2vp obj, 1x3vp obj. Each player secretly marks down the values of the objectives he places and they are revealed right before rolling seize the initiative. In addition 1vp per FA kill) (Max 8vp)
-Secondaries are all worth 1vp (Max 2vp)

5. Vanguard
-Emperors will (2vp per obj) and Relic (3vp) (Max 6vp)
-Purge the alien (1vp for each kill more than your opponent) (Max 2vp)
-Secondaries are all worth 1vp (Max 2vp)

6. Dawn of War
-Crusade with 4 obj (2vp per obj) (Max 6vp)
-Objectives preplaced in the middle of all the quarters.
-Purge the alien (1vp for each kill more than your opponent) (Max 2vp)
-Secondaries are all worth 1vp (Max 2vp)
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La date/heure actuelle est Dim 19 Nov - 3:43