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Proposition à l'étude pour le pack de scénars ETC

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madBiker
Porte-parole au conseil ETC

Messages : 2808
Date d'inscription : 28/07/2013
Age : 102
Localisation : Toulouse

Proposition à l'étude pour le pack de scénars ETC

Message par madBiker le Lun 16 Juin - 19:20

Ceci n'est qu'une proposition mise sur la table mais qui a certains échos positifs.
Si vous voulez des infos fermes et définitives, ne perdez pas de temps en lisant ceci.
Par contre si vous voulez voir ce sur quoi les gens potassent, sans garantie que ce soit le format retenu, vous êtes au bon endroit.

Swedish team a écrit:Order before game:

1. Roll-off: Winner place first objective. Players take turns placing all the objectives.
2. Roll-off: Winner chooses deployment zone
3. Roll-off: Winner place fortifications first.
4. Warlord Traits
5. Psychic Powers
6. Gifts, Boons any other pregame rolls
7. Night Fight
8. Roll-off: Winner chooses whether to deploy first or second.
9. Deploy infiltrators
10. Make Scout Move
11. Player who deployed first decides who gets first turn.
12. Seize the initiative
13. Let then fun begin


Every game generates a total of 20 points, depending on Victory Points (VP) in every match.

0-1 in VP difference 10-10
2-3 VP more than your opponent 11-9
4-5 VP 12-8
6-7 VP 13-7
8-9 VP 14-6
10-11 VP 15-5
12-13 VP 16-4
14-15 VP 17-3
16-17 VP 18-2
18-19 VP 19-1
20+ 20-0


MISSIONS
EW = Based on Eternal War
MoW = Based on Maelstrom of War

General Rules for MoW:
Remove card nr #41 (no mysterious objectives)
d3 VP -> 2 VP
d3+3 VP -> 4 VP

Make two piles of cards
11-36 in pile objectives
42-66 in pile special missions

Every time a player is asked to draw cards. The player must draw cards from objectives first and then special missions second.
(Discard any unachievable mission and redraw - like kill a flyer, but there is no flyer in the game to kill)

ie:
1 card : Draw 1 from objective pile
2 cards: Draw 1 from each pile
3 cards: Draw 2 from objective pile and one from special missions
4 cards: Draw 2 from each pile
5 cards: Draw 3 from objective pile and 2 from special missions
and so forth......

************************************
MISSION #1 (EW)
Vanguard

Before "Order before Game" place and an objective in centre of table.

Primary:
1 objectiv in centre of table (worth 4VP)

Secondary:
4 objectivs (worth 3VP each) (each player places 2 objectives each)

Tertiary:
First Blood: 2 VP
Linebreaker: 1 VP
Slay the Warlord: 1 VP

************************************
MISSION #2 (MoW)
Hammer and Anvil


Primary: (as cloak and shadow p152)
Place 6 objectives numbered 1-6. Take as many tactical objectives as possible. Each player starts his turn by drawing Tactical Objectives so that the hand consist of 3 cards. Keep hand secret.

Secondary:
Control the centre objective (worth 6 VP) at then end of the game.

Tertiary:
First Blood: 2 VP
Linebreaker: 1 VP
Slay the Warlord: 1 VP

************************************
MISSION #3 (MoW)
Dawn of War

Primary: (as contact lost p149)
Place 6 objectives numbered 1-6. Take as many tactical objectives as possible. Each player generate 1 tactical objective at his first turn (objective pile). The players then generates, in turn 2 and forward, tactical objectives according to how many objectives they control. Keep hand open.

Secondary:
Control Quarters (worth 2 VP each) at then end of the game. (To control a quarter the whole unit must be wholly within the quarter)

Tertiary:
First Blood: 2 VP
Slay the Warlord: 1 VP

************************************
MISSION #4 (EW)
Hammer and Anvil


Primary:
6 objectives (worth 1,1,2,2,3,3 VP). Each player places 3,2,1 valued objectives in alternate order.

Secondary:
Kill Points (max difference 4 KP)


Tertiary:
First Blood: 2 VP
Linebreaker: 1 VP
Slay the Warlord: 1 VP

************************************
MISSION #5 (MoW)
Vanguard


Primary: (as Cleanse and Control
Place 6 objectives numbered 1-6. Take as many tactical objectives as possible. Each player starts his turn by drawing Tactical Objectives so that the hand consist of 3 cards. Keep hand open.

Secondary:
Kill Points (max difference 5 KP)


Tertiary:
Linebreaker: 3 VP
Slay the Warlord: 1 VP

************************************
MISSION #6 (EW)
Dawn of War

Before "Order before Game" place and an objective in centre of table.

Primary:
Kill Points (max difference 10 KP)

Secondary:
1 Objectiv in centre of table (worth 5VP)

Tertiary:
First Blood: 1 VP
Linebreaker: 3 VP
Slay the Warlord: 1 VP
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madBiker
Porte-parole au conseil ETC

Messages : 2808
Date d'inscription : 28/07/2013
Age : 102
Localisation : Toulouse

Re: Proposition à l'étude pour le pack de scénars ETC

Message par madBiker le Lun 16 Juin - 19:21

Proposition #2

Team USA a écrit:4.1.2 On the individual level: Game Points

Game points scored by each player for his team are cumulated from Mission scoring and Victory points scoring (VPs). An exception is that a tabling player gets 20 game points, a tabled player get 0 game points.

4.1.2.1 Missions (up to 17 Game points)

Each player count their mission points, subtract the opponent's mission points and consult the table bellow:
Difference +0 / -0 Battle points 10 / 10
Difference 1 or 2 / -1 or -2 Battle points 11 / 9
Difference 3 or 4 / -3 or -4 Battle points 12 / 8
Difference 5 or 6 / -5 or -6 Battle points 13 / 7
Difference 7 or 8 / -7 or -8 Battle points 14 / 6
Difference 9 or 10 / -9 or -10 Battle points 15 / 5
Difference 11 or 12 / -11 or -12 Battle points 16 / 4
Difference 13 or more / -13 or less Battle points 17 / 3

Apart from the missions points specified in the missions (which translate into game points in the terms of this rulespack), when you achieve First Blood, Slay The Warlord or Linebreaker you get +1 game points (as in Rulebook). It's the same for Warlord traits like Legendary Fighter or The Hunt.

For example in the Big Guns Never Tire mission you control 2 objectives and your opponent none. You got Linebreaker and the opponent First blood and also Linebreaker. You killed two of their heavy support units.
You got 6 +1+2 = 9 game points. The opponent got 0+1+1+0=2 game points. The difference is +7 / -7 so you get 14 game points and the opponent 6.

4.1.2.2 Difference Of Victory Points (up to 3 Game Points)

Each player counts the points of destroyed or half strength enemy units, subtracts their own and then consult the table below.

Units destroyed
At the end of the game every unit that has been destroyed is worth an amount of Vicotry Points (VPs) equal to its points cost (including the cost of all its extra wargear, vehicle upgrades, etc). Units that end the game falling back or off the battlefield count as destroyed.

Units at half strength
At the end of the game every enemy surviving unit that has lost half of its initial models or more is worth an amount of VPs equal to half its points cost (including the cost of all its extra wargear, vehicle upgrades, etc), rounded down.
In the case of units that start the game as a single model (independent characters, monstrous creatures, etc), they are worth half their points cost in VPs if they have lost half or more of the Wounds on their profile.
In the case of units of 1 vehicle, they are worth half their points cost in VPs if they have lost half or more of its Hull points. In squadrons count each vehicle as a separate unit just for the Old Victory Point System.

VP dif ---- Winner -- Loser
0-350 -------- +0 ------- +0
351-700 ----- +1 ------- -1
701-1050 ---- +2 ------- -2
1051+ -------- +3 ------- -3


4.3 Missions :

Unless specified, the rules are the same as the Rulebook missions. So in Big Guns Never Tire, each player receives 1 game Point for each enemy heavy support unit that has been completely destroyed. In missions where the ETERNAL WAR objectives are less than 6, both players note which one's below are for only ETERNAL WAR (ie: Objectives 1-5 for big guns, objectives 1-4 for Crusade, and objectives 1-2 for Emperor's Will with objectives 3-6 placed predeployment).

MISSION 1
ETERNAL WAR: BIG GUNS NEVER TIRE - 5 Objectives (3 game points each) & MAELSTROM OF WAR: TACTICAL ESCALATION
DEPLOYMENT – HAMMER AND ANVIL

MISSION 2
ETERNAL WAR: CRUSADE 4 objectives (3 game points each) & MAELSTROM OF WAR: CLEANSE AND CONTROL
DEPLOYMENT - VANGUARD STRIKE

MISSION 3
ETERNAL WAR: THE THE EMPEROR'S WILL (4 game points for each EMPEROR'S WILL objective) & MAELSTROM OF WAR: CONTACT LOST
DEPLOYMENT - DAWN OF WAR

MISSION 4
ETERNAL WAR: THE RELIC (6 game points the relic is separate from all other objectives) & MAELSTROM OF WAR: SPOILS OF WAR
DEPLOYMENT - DAWN OF WAR

MISSION 5
ETERNAL WAR: THE SCOURING - Each player places three markers 6 "from the edge, 12" from each other worth 1, 2 and 3 points (point values noted in secret by the player deploying them). Then before rolling to take the initiative you need to give your opponent the value of individual markers & MAELSTROM OF WAR: DEADLOCK
DEPLOYMENT - VANGUARD STRIKE

MISSION 6
ETERNAL WAR: PURGE THE ALIEN (+1 game point per unit destroyed more than the opponent, up to a maximum of +6 game points) & MAELSTROM OF WAR: CLOAK AND SHADOWS
DEPLOYMENT – HAMMER AND ANVIL
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madBiker
Porte-parole au conseil ETC

Messages : 2808
Date d'inscription : 28/07/2013
Age : 102
Localisation : Toulouse

Re: Proposition à l'étude pour le pack de scénars ETC

Message par madBiker le Lun 16 Juin - 19:22

Proposition #3 (team Germany)

http://www.teambelgium.eu/ETCMissionsdraftfenneq.pdf

draycha

Messages : 87
Date d'inscription : 14/04/2011

Re: Proposition à l'étude pour le pack de scénars ETC

Message par draycha le Mar 17 Juin - 0:04

A première vu le premier est sympa mais pourquoi 1D3 = 2 et ensuite 1D3+3 = 4 au lieu de 5 je trouve ça bizz

et 3vp pour linebreaker aussi c'est étonnant mais pourquoi pas

très intéressant se premier jet de scénarios merci madbiker

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