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WIP : gestion des pénalités

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madBiker
Porte-parole au conseil ETC

Messages : 2808
Date d'inscription : 28/07/2013
Age : 102
Localisation : Toulouse

WIP : gestion des pénalités

Message par madBiker le Mar 3 Nov - 13:19

Salut,

Je partage ici des éléments actuellement en draft au conseil ETC.
C'est volontairement anticipé particulièrement en raison du wtc approchant qui servira de laboratoire à toutes les productions récentes.
J'attire notamment votre attention sur:
- les cas d'oublis de règles de base liées à votre armée (crash tests, tests d'alliés désespérés...)
- la sportivité
- la nécessité d'enregistrer systématiquement le temps de jeu et notablement le temps de déploiement.

Donc voici les lignes directrices qui sont en cours d'établissement:

IN-EVENT PENALTY STRUCTURE

ALL IN-EVENT PENALTIES ARE TEAM CUMULATIVE - this means that if Dave from the Grand Duchy of Banjoland incurs an infraction, resulting in an official team warning, then later Jonny from the Grand Duchy of Banjoland also incurs an infraction, then the Grand Duchy of Banjoland has incurred its 2nd infraction and the team is penalised -10pts.

Penalties for any and all offences including slow-play are as follows:

1st infraction - official team warning.
2nd infraction - 10pts
3rd infraction - 20pts
4th infraction - 40pts.... etc etc

In addition if an individual player is responsible for 3 infractions they are expelled immediately from the ETC event and are barred from intending the following years ETC (aka a 1 "year cool off" period).

Finally remember all the above penalties will be applied to the result of the current or subsequent round (depending on the time they are incurred) of the ETC and as such are able to affect the outcome of the aforementioned round. This means that the total score from the round may not be 160pts. As such in instances where a team has received penalties the margin for victory is a 10pt difference between the 2 teams.

i.e The Grand Duchy of Banjoland scored 82pts versus The Confederacy of Pastafarianism 78pts. But the Grand Duchy of Banjoland had incurred a -20pt In-Event penalty; the the final score would be 62pts to 78pts and as such the Confederacy of Pastafarianism would win the round.

In-Event offences
*** Please note this list is not exclusive and the head referees reserve the right to penalise any player or team for any action they deem to be contrary to the nature of the ETC. Moreover the head referees reserve the right to escalate the level of infraction,and therefore subsequent penalty, for an individual offence should it be deemed warranted and necessary.

Excessive rules questions:
* If a player is found to be repeatedly calling referees over for rules questions which are clearly answered in any of the relevant game literature including the ETC FAQ, they will receive an infraction, which can possibly be applied retrospectively if a particular player is found to be guilty other the course of a number of games (this is a form of time wasting). The number of rules calls required to gain such a penalty is determined at the discretion at least 2 head referees on a case by case basis - this prevents people being penalised for language issues resulting in such questions, and also for stops player 'playing the system' and stopping before the threshold for a penalty is attained, or prevents 'difficult' players from forcing their opponents to accept their 'dodgy' rules interpretations through fear of a penalty. To manage this referees will mark their initials the relevant score sheet which player, or players, has requested the referees attendance.

Dice-, movement- or rules-cheating:
*Any instances of the following, or anything deemed as cheating within similar confines, witnessed by a referee and/or an impartial bystander (i.e. a person not associated in any way with either player or team) and confirmed in conference with at least 2 head referees will result in an instant infraction. This includes but it not limited to; dice cheating (loaded dice, incorrectly counting the number of passed or failed rolls, changing the value of dice rolled, etc) , movement cheating (moving too far, pushing models outside of their regular movement allowance, etc), rules cheating (forgetting core rules for your OWN army and models).

Poor sportsmanship or negative/aggressive attitude:
* Any player or team member seen to be acting in any manner not in-line with the expectations of friendly but competitive gaming at the ETC**, as to be deemed by any referee in conference with at least 2 head referees, will incur an immediate infraction.

** This includes disallowing your opponent a certain move or rule if he forgets it within the confines of his turn (i.e. he forgets to immediately roll for reserves or drawing tactical objectives). Because whilst it is entirely legal to do so, it runs entirely against the notion that this is a gentlemen's' game played in a friendly but competitive manner.

Illegal Models:
If a player uses alternative models, or is deemed to have converted a model for an advantage, and did not gain prior approval from either 2 head referees and/or 2 chairmen, then at the discretion of at least 2 head referees those 'illegal' models will be removed from the board if an unfair in game advantage is felt to have been gained. The player will have the opportunity to replace them with the official GW models. If no models are immediately available he will continue the event without the use of said models whatsoever. If the offending player is subsequently found to be using said 'banned' model then they will incur an immediate infraction.

Illegal communication between team members
* As per the ETC rules any communication between team members and/or spectators should always be in English wherever possible and have no relation to strategic or tactical advice regarding any games in progress. Obviously in some cases communication may not be possible in English (i.e a particular player cannot speak English), in such a case players should seek the assistance, where possible, of a referee, or an independent and impartial person appointed by a referee, who understands their language so as to adjudicate. If such a referee is not available then it is up to the discretion of at least 2 head referees if it is felt illegal tactical or strategic advice has been given or not, and as such if an infraction is to be incurred.

Given all the above obviously, therefore, it is ENTIRELY AND SOLELY down to the discretion of the head referees, and the head referees ONLY, if a player requires impeachment for any infraction. It is not for players, captains, coaches, chairmen, or anyone else to decide upon. Any attempts to force or influence the referees decision will be viewed upon as breaking the rules regarding gentlemanly conduct, sportsmanship, and the not adhering to the spirit of the ETC.

Once again some people may find these penalties to be harsh or excessive, but we are merely responding to growing concerns and complaints amongst the greater ETC community. That said we don't think any of these penalties are exactly surprising or unnecessary.

Slow-Play management/policing/refereeing

First off this is super hard to police without having plenty of referees available to keeping track of game times, and 'manage' certain players protectively and in real-time. As such WE NEED MORE REFEREES! So get asking around your community and get in touch with either the head referees or chairmen regarding an suitable candidates you may have.

Moreover regardless of how much of pain they are, completed timesheets are still an important tool for us the referees to gauge the possibility of slow-play when there has not been a referee present at the board in question.

We, the referee corps and the chairmen, are all in agreement that the minimum number of mandatory turns required to to be completed in any game is 5. If a game does not achieve this, is at risk of not achieving this requirement, or it is felt that an opponent is attempting to slow-played out the possibility of a 6th or even 7th turn (i.e there are less than a handful of models left but the turn is taking excessively long), then it should be brought immediately to the attention of the referees. After which it will decide in conference with at least 2 head referees, based upon the following, but not exclusive, criteria, if any infractions for slow-play are to be incurred and therefore which penalties are required.

1. Number of ref calls by a player - see the earlier penalty regarding "excessive rules questions".

2. Number of models in an army, including summoned units. This can have an effect, especially if 2 big armies are facing each other. As such it is down to the referees to decide if it was unintentional or not. At the same time we, the head referees and the chairmen, all believe 100% that every player should be training and practising to ensure that they can play their army fast enough to ensure the game finishes naturally, or that they achieve at least 5 complete turns. Thus teams need to be aware of this when creating their lists and if a list is liable to fail to achieve the mandatory requirement of 5 turns minimum, THEN DON'T BRING IT TO THE ETC!

3. Time taken to deploy; this should be always be logged by both players. Unlike turns which involve the interaction of both players, the deployment does not. Excessive deployment time can therefore be an indicator of slow-play by a particular player.

4. Player turn lengths - we all know this is un-policeable from a passive standpoint (i.e a referee is not there 100% of the time watching both players) as even with timesheets it doesn't say which player was slowing a particular turn down (the 'best slow-players' often do it in their opponents turn). As such if though a player is calling out someone slowing down turns then we the referees need to 'camp-out' the board so as we can police it first hand. This obviously becomes difficult with players coming with rules questions (if we had more referees though this would be easier....). Therefore if it is a rules question both players MUST bring ALL the relevant literature, including FAQs, and their timesheet (so the referee call can be correctly marked) to the referee so that said referee dose not have to leave the table he is 'watching'. If it is a call on distance, LOS, etc then the players will be sent to another referee. There are not that many cases of slow-play, it is usually the same players, so I think we can actively police it IF we are tough on players coming with rules queries for referees and enforce the aforementioned requirements.

Slow-Play Infractions

Given all the above, if any player is deemed to be suspected of slow-playing by the referees, then said player will be immediately warned to speed up. If the player does subsequently manage to ensure that the game completes the minimum mandatory number of 5 turns, then pending any further action deemed necessary by at least 2 head referees (see both above and below), the player and his team will *only* incur an official team warning or, if other infractions have been previously incurred, the relevant penalty (see In-Event Penalties). Thereafter any instance of slow play as deemed by the referees can well instantly incur further penalties, cumulatively within even a single round if required.

As mentioned previously if a player has been deemed to be guilty of deliberate and purposeful slow-play that they are guilty of cheating and will incur a penalty deemed appropriate by the head referees as previously discussed (both in this section and the main 'In-Event Penalties' section).

Furthermore if a player is deemed to be guilty of slow-play after already incurring his first slow-play infraction, then that games result will be immediately and/or retroactively become 0-20 in his opponents favour in addition to any further In-Event Penalty

!!!!Remember ANY AND ALL IN-EVENT PENALTIES ARE TEAM CUMULATIVE - this means that if Dave from the Grand Duchy of Banjoland incurs an infraction, resulting in an official team warning, then later Jonny from the Grand Duchy of Banjoland also incurs an infraction, then the Grand Duchy of Banjoland has incurred its 2nd infraction and the team is penalised -10pts.

Penalties for any aforementioned offence including slow-play are as follows:

1st infraction - official team warning.
2nd infraction - 10pts
3rd infraction - 20pts
4th infraction - 40pts.... etc etc

In addition if an individual player is responsible for 3 infractions they are expelled immediately from the ETC event and are barred from intending the following years ETC (aka a 1 "year cool off" period).

Finally remember all the above penalties will be applied to the result of the current or subsequent round (depending on the time they are incurred) of the ETC and as such are able to affect the outcome of the aforementioned round. This means that the total score from the round may not be 160pts. As such in instances where a team has received penalties the margin for victory is a 10pt difference between the 2 teams.

i.e The Grand Duchy of Banjoland scored 82pts versus The Confederacy of Pastafarianism 78pts. But the Grand Duchy of Banjoland had incurred a -20pt In-Event penalty; the the final score would be 62pts to 78pts and as such the Confederacy of Pastafarianism would win the round.

Given all the above obviously, therefore, it is ENTIRELY AND SOLELY down to the discretion of the head referees, and the head referees ONLY, if a player is slow playing deliberately. It is not for players, captains, coaches, chairmen, or anyone else to decide upon. Any attempts to force or influence the referees decision will be viewed upon as breaking the rules regarding gentlemanly conduct, sportsmanship, and the not adhering to the spirit of the ETC.

Once again some people may find these penalties to be harsh or excessive, but we are merely responding to growing concerns and complaints amongst the greater ETC community. That said we don't think any of these penalties are exactly surprising or unnecessary.
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