par madBiker Sam 29 Aoû - 15:43
Bon ça viens de tomber.
Merci le partage d'information, au fait.
Some of us have the feeling that the pairing process as it is outlined now is a little too much in the sense that it doesnt particularly reward players with having fun balanced games. Some of us also feel that the roloff is too decisive in how a round will progress.
So in order to sway those thoughts or issues, this is an invitation to all the captains to give their input here and maybe reflect on what is proposed below. Maybe we can get a vote going regarding if sone captains back the sentiment?
1. We could adopt the fantasy pairing system. They were also reluctant to change it at first, but have now adopted this system for the past few years.
"
Pairings are done when playing ETC WHF in a Team Event and determine which of the armies
(which includes the player controlling that army) in a Team play against which of the armies in
the opposing Team. Each team has a pool of his 8 armies, usually represented by 8 cards, and
those are matched to the opponent Team’s 8 cards in the 4 Steps described below. Pairings
have to be done in under 30 minutes.
Step 1 (1st and 2nd Match-up)
Both Teams simultaneously put on the table 1 army
Both Teams simultaneously offer up 2 opponents for the rival’s army on the table
Both Teams select their opponent from the 2 offered ones. The unselected army is returned to
the Team’s pool of armies (“hand”)
Step 2 (3rd and 4th Match-up)
Proceed again as in Step 1
Step 3 (5th and 6th Match-up)
Both Teams simultaneously put on the table 1 army
Both Teams simultaneously offer up 2 opponents for the rival’s army on the table. At this point
each Team will have only 1 remaining army unoffered (“last in hand”)
Both Teams select their opponent from the 2 offered ones. The unselected army is not returned
to the Team’s pool of armies as it will be used in the Step 4, so it remains “on the table”
Step 4 (7th and 8th Match-up)
The unselected army of Team A (“on the table”) plays against the unoffered army of Team B
(“last in hand”). The same happens to the remaining two armies (“on the table” vs “last in
hand”)
"
2. We could think about adopting a change to the pairing process by having for instance two draws be done randomly with the 7 armies in the pool that are left after champions heva been decided.
3. Whatever else you can think of
The idea would be to adopt a pairing process that enforces more balanced builds, where getting army mismatches wont weigh so heavily, and where players generally can have more fun games.
Thoughts, comments, suggestions?