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    DMP 2016 Warszawa 28-29 Maj

    MEGALODON
    MEGALODON


    Messages : 519
    Date d'inscription : 01/07/2015

    DMP 2016 Warszawa 28-29 Maj Empty DMP 2016 Warszawa 28-29 Maj

    Message par MEGALODON Ven 25 Mar - 13:03

    Site and Date:
    Site:
    ul. Juliana Smulikowskiego 6/8
    00-389 Warszawa
    Sala Zjazdowa
    28/29th May 2016
    Head Referee: ???
    Entrance fee: 80zl/20 euro per player. For that you get full meal on saturday and sunday, breakfast on sunday, juices and other drinks for whole two days.

    Army Building:

    On individual level:
    - All armies should have WYSIWYG
    - 1850 pts army.
    - A battleforged army consisting of any number of detachments from allowed sources (see below).
    - Army must have a primary detachment.
    - CAD, Allied detachment or Codex detachment of a given faction cannot be duplicated within the army- (so you cannot have 2x Hive Fleet detachments, neither 2x CAD Space Marines)
    - Formations are allowed and can be duplicated, unless they are part of a codex detachment already in the army. (example: If you have Canoptek harvest as a part of the Decurion, you cannot take it separately again.)
    - Formations are ONLY those, that have the three skull symbol datasheet. (example: Space Marines “Strike Force Command” does not have a datasheet, so it is not a formation)
    On team level:
    - 5 Players per team
    - Each faction cannot be present in more than one player’s army within the team. (Dataslates, that consist of several factions will lock all present factions in this matter.).
    - Team may have only one LoW model of each type (max 1 IK warden. max 1 IK Errand, max 1 Wraithknight, max 1 Stompa atd.)
    - "Unique" rule is team wide (example: only one Cypher in team)

    Allowed sources:
    - The latest version of all GW issued rule 40k sources with exceptions listed below.
    - all codexes
    - all supplements (note that Iyanden supplement is not allowed since it is for outdated codex)
    - all relevant dataslates (standalone, campain books, white dwarf, web exclusive, etc.)
    - all rules from all campain books (leviathan etc.)
    - stronghold assault is allowed
    - escalation is NOT allowed
    - FW armies/dataslates/rules are NOT allowed

    Pairing system:
    Step 1 (first and second pair determination)
    -Both Teams simultaneously put on the table 1 army
    -Both Teams simultaneously offer 2 opponents for the rival’s army on the table.
    -Both Teams select their opponent from the 2 offered ones. The unselected army is returned back to the Team’s pool of armies.
    Step 2 (third and fourth pair determination)
    -Both Teams simultaneously put on the table 1 army
    -Both Teams simultaneously offer 2 opponents for the rival’s army on the table.
    -Both Teams select their opponent from the 2 offered ones. The unselected army is returned back to the Team’s pool of armies.
    Step 3
    -The two remaining armies play together on the remaining table.
    -The defenders from each step choose their tables (roll-off who selects a table first out of the two).

    Event Schedule:
    Saturday:
    1st game 9:00 - 12:30
    2nd game 12:30-16:00
    3rd game 16:30-20:00
    Sunday:
    4th game 9:00-12:30
    5th game 12:30-16:00

    Missions
    MISSION 1
    Objective #1: Eternal War: Big Guns Never Tire - 5 Objectives (3 Victory Points each)
    Objective #2: Maelstrom of War: Tactical Escalation
    Deployment: Vanguard Strike
    ___________________________________________
    MISSION 2
    Objective #1: Eternal War: Crusade 4 objectives (3 Victory Points each)
    Objective #2: Maelstrom of War: Contact Lost
    Deployment: Dawn Of War
    ___________________________________________
    MISSION 3
    Objective #1: Eternal War: The Scouring (each objective is for 2 VP, not random)
    Objective #2: Maelstrom of War: Spoils of War
    Deployment: Spearhead (5e)
    ___________________________________________
    MISSION 4
    Objective#1: Eternal War: The Emperor’sWill (4 VP each) & The Relic(4 VP) - all objectives must be placed at least 12” from the relic.
    Objective#2: Maelstrom of War: Cleanse and Control
    Deployment: Dawn of War
    ___________________________________________
    MISSION 5
    Objective #1: Eternal War: Crusade 6 objectives (2 Victory Points each)
    Objective #2:Maelstrom of War: Spoils of War
    Deployment: Vanguard Strike


    Pre-game Setup
    1)Roll-off. Winner places first objective. Players then alternate placing objectives ( except for Emperor’s Will objectives, which are objectives numbered 1 and 2 ).
    2)Roll-off. Winner chooses deployment zone. The winner now places Emperor’s Will objectives ( if applicable ).
    3)Roll for Warlord Traits beginning with the player who chose deployment zones.
    4)Roll for Gifts, Boons and any other pregame rolls, beginning with the player who chose deployment zones.
    5)Roll for Psychic Powers,beginning with the player who chose deployment zones.
    6)Roll for Nightfight
    7)Roll-off. Winner chooses wether to deploy first or second. Fortifications are placed during deployment.
    8)Roll-off. Winner deploys infiltrators first.
    Player who deployed first chooses who gets first turn.
    9)Roll-off. Winner makes scout moves first.
    10) Seize the initiative.
    11)Play the game and have fun.

    Scoring
    Individual level:
    We will use ETC style scoring, scoresheets will be provided. At the end of the game proceed as follows:
    - Kill points differential:
    - First each player counts the number of kill points (Including units created during the game via mechanisms such as Conjuring, the Portaglyph, and others).
    - Next, determine the difference in kill points up to a limit of 8.
    - The player with positive difference adds the number to his Victory Points.
    - Victory points scored by each player are a sum of:
    - VP from missions (both Maelstrom and Eternal War)
    - Kill points diferential
    - Secondary Objectives (Slay the Warlord,Linebreaker, and First Blood).
    - Additional VPs provided by special rules (Warlord traits, etc.)
    - Game points are determined by adding (for the winner) and subtracting ( for the loser) half of the difference in victory points (rounded up) to 10. Example: Player A scored 21 VPs and Player B scored 14 VPs, the difference is 7. Half of the difference rounded up gives 4. Player A gets 14 game points and Player B 6 game points.
    - Exception: A tabling player always receives 20 game points, a tabled player gets 0 game points.
    Team level:
    The team result is determined by the sum of all game points from the 5 games (and possible penalties). Note that if any of the teams get more than 65 game points, the score is capped at 65:35.

    Additional Points:
    +10 Game points for each fully painted army in one scheme (each detachment must be consistent within itself), it doesn't count how good the models will be painted, they just have to be painted.
    +20 Game points for submitting rosters in ETC format till (DATA),
    - every small fault like lack of Warlord will be -1 point, up to 4 points for every illegal roster, or roster written not in ETC format.

    Maelstroms
    - All of the rules follow ETC rules for Maelstroms (so up to 2 per turn!)
    - We use standard 24 maelstrom cards:
    11 Secure Objective 1
    12 Secure Objective 2
    13 Secure Objective 3
    14 Secure Objective 4
    15 Secure Objective 5
    16 Secure Objective 6
    21 Secure Objective 1
    22 Secure Objective 2
    23 Secure Objective 3
    24 Secure Objective 4
    25 Secure Objective 5
    26 Secure Objective 6
    31 BEHIND ENEMY LINES—Score 1 VP if one of your scoring units is within 12" of your opponent's table edge at the end of your turn.
    32 ASCENDENCY—Score 2 Victory Points if you control any three objective markers at the end of your turn. (Changed from D3 Victory Points)
    33 SUPREMACY—Score 2 Victory Points if you control at least two Objective Markers and at least twice as many Objective Markers as your opponent controls at the end of your turn. (Changed from D3 Victory Points)
    34 OVERWHELMING FIREPOWER— Score 2 Victory Points if you completely destroyed 3 units or more in the shooting phase
    35 BLOOD AND GUTS— Score 2 Victory Points if you completely destroyed 2 units or more in the Assault Phase
    36 NO PRISONERS—Score 2 Victory Points if you completely destroyed 3 or more enemy units during your turn.
    41 HUNGRY FOR GLORY—Issue a Challenge in a HTH Phase
    42 WITCH HUNTER—Score 1 Victory Point at the end of your turn if at least one enemy unitwith the Psyker, Psychic Pilot or Brotherhood of Psykers/Sorcerers special rule was completely destroyed during your turn.
    43 SCOUR THE SKIES—Score 1 Victory Point at the end of your turn if at least one enemy Flyer or Flying Monstrous Creature was removed as a casualty during your turn.
    44 ASSASINATE—Score 1 Victory Point at the end of your turn if at least one enemy character was removed as a casualty during your turn.
    45 DEMOLITIONS—Score 1 Victory Point at the end of your turn if at least one gun emplacement or enemy building was destroyed during your turn.
    46 BIG GAME HUNTER—Score 1 Victory Point at the end of your turn if at least one enemy Vehicle or Monstrous Creature was destroyed during your turn.

    Penalties
    - To be written by main referee

    FAQ ETC:
    drive.google.com/…/0...1nZUk/view

    Payment adress
    Polskie Stowarzyszenie Gier Strategicznych
    09 1140 2004 0000 3902 7595 0792


    List of teams:
    1. Team Russia
    2. Warszaffka
    3. Inkwizytor
    4.

    Présence des équipes polonaises russes et allemandes

      La date/heure actuelle est Mer 20 Nov - 14:21