On pose les bases avec toutes les sources :
Machine Flense :
Machine Flense is a focussed witchfire that targets a single enemy vehicle unit within 18". The target immediately loses D3 Hull Points. For each Hull Point that the vehicle loses, the Psyker inficts D6 Strength 4 AP6 hits with the Rending special rule on a single enemy unit within 12" of the target vehicle. You can choose a different target for each Hull Point lost in this way if you wish.
Ionshield :
The Knight has a 4+ invul save against all hits on that facing until the star of your opponent's next shooting phase.
Voidshield :
Each projected void shield has a 12" area of effect (measured from any point on the Void Shield Generator building), known as a Void Shield Zone. Any shooting attack that originates from outside a Void Shield Zone and hits a target within the Void Shield Zone instead hits the projected void shield. If a unit is within 12" of more than one Void Shield Generator, and so within more than one Void Shield Zone when it is hit, randomly determine which of the buildings’ projected void shields is hit.
Q: Do Gauss, Melta, Haywire, and Graviton special rules affect void shields?
A: Yes – Gauss, Melta and Haywire special rules work as normal. Graviton hits cause a void shield to collapse on a roll of 6, but cannot affect void shields on buildings.
Q: When rolling for the effect of Graviton or Haywire weapons, is the roll still considered an armour penetration roll?
A: No.
Q: Does a void shield intercept Psychic Shriek?
A: No.
Graviton (jurisprudence) :
The roll needed To Wound when firing a weapon with this special rule is always equal to the armour save of the target, to a minimum of 6+. For example, when resolving a hit against a model with a 3+ armour save, you would need a 3+ To Wound. When resolving a hit against a vehicle, roll a D6 for each hit instead of rolling for armour penetration as normal. On a 1-5 nothing happens, but on a 6, the target suffers an Immobilised result and loses a Hull Point. These weapons have no effect on buildings.
Q: Can you take invulnerable saves against Graviton weapons as a vehicle (e.g. through an Imperial Knight’s ion shield)?
A: Yes.
Du coup, dans ma vision des choses : comme Machine Flense est un witchfire (donc un tir) qui fait un effet particulier, il s'assimile donc au mieux à un graviton, et donc à ce titre, il devrait se gérer comme tel, avec les deux shields qui protègent.
Le contre-exemple de la plainte est foireux car il est déjà en contradiction avec la clarif sur les gravitons. Comme le Machine Flense peut affecter les blindés, on l'apparente donc plus aux gravitons (a contrario de la plainte).
Pour l'instant on a un consensus avec Sven, mais on reste encore ouverts. Est-ce que quelqu'un a des arguments à ajouter sur comment gérer ce bâton merdeux ? Tom, notamment
Edit : d'ailleurs, en prenant un peu de recul sur le sujet : il n'est pas écrit que le Machine Flense ignore les couverts (tout comme les gravitons), et du coup les couverts sont possibles contre ce pouvoir.
Dernière édition par throst le Dim 29 Jan - 15:53, édité 1 fois