Format ETC = Codex autorisés, Scénarios, Système de score.
Conventions = précisions sur les règles. Ce sujet ne traite pas des conventions.
Le format ci-dessous est quasi définitif. La version définitive sera publiée vendredi.
A moins d'un véto massif des capitaines ce sera la version utilisée.
Voilà de quoi bosser dans la bonne direction d'ici là.
Les discussions sur le format peuvent se faire dans ce topic.
Conventions = précisions sur les règles. Ce sujet ne traite pas des conventions.
Le format ci-dessous est quasi définitif. La version définitive sera publiée vendredi.
A moins d'un véto massif des capitaines ce sera la version utilisée.
Voilà de quoi bosser dans la bonne direction d'ici là.
- Format ETC preview:
Ruleset:
One CAD and one allied faction per player (with two exception, the inqusition and Legion of the damned which can form a unique CAD+Allied+ Inq/or Legion)
No multiple CAD's
Team can only consist of any codex twice, once primary once allied.
No escalation
No fortifications except - bastion, aegis, skypad
No Knight codex
No datasleets
No formations
7th rules
Mission pack below
Prolonged list send in date 26/7
Explinations:
One Combined Arms Detachment and one allied faction per player (with the exception of the inqusition & Legion of the damned that can be used as a third aditional special detachment)
The Combined Arms Detachment can only consist of units from the same book (from a codex or from a codex supplement, no mixing allowed). The same is true for the allied detachment.
It is allowed to ally books with another book with the same parent codex, but not the same book with itself. Exceptions to this are that Iyanden can't ally with eldars, and that a chapter of the Space Marines can ally with another chapter.
For example It's allowed:
·Tau-Farsight (counting as the two posibles uses of the Tau codex)
·Ultramarines-White Scars (counting as the two posibles uses of the SM codex)
And it's not allowed to have
· Tau-Tau
· Ultramarines-Ultramarines
Team can only consist of any codex twice, once as primary once as allied. Codex Suplements count as the use of the parent codex.
Inquisition and Legion of the Damned can be used once as primary and once as a special additional ally.
Here is the list of allowed codex:
- Adepta Sororitas
- Astra Militarum
- Blood Angels
- Chaos Daemons
- Chaos Space Marines ( and supplements Black Legion and Crimson Slaughter)
- Dark Angels
- Dark Eldar
- Eldar (and Supplement Iyanden)
- Grey Knights
- Imperial Guard
- Inquisition
- Legion of the Damned
- Militarum Tempestus
- Necrons
- *Orks (7th ed)
- Space Marines (and supplements Sentinels of Terra and Clan Raukaan)
- Space Wolves
- Tau Empire (and Supplement Farsight Enclaves)
- Tyranids
*Ork codex is in if the codex is in stores before 28/6
Missions and Scoring
We will use an equal mix of eternal war and maelstrom missions with a smaller amount of points rewarded to purge the alien as a third mission to counter the msu objective approach
There will be a set deck of limited tactical objective cards for each player to use
If you draw a tactical objective card that is impossible to achieve (e.g. manifest a psychic power when you have no psykers) then you may immediately discard that card and draw a new one. (N.b subject to change dependant on the cards selected to be used)
Tactical objective cards will be drawn from your deck as described in the individual mission details.
There will be a limit to the amount of tactical objective cards you can achieve in a single turn.
there will be a slider which determines the point differential (use standard, its in gregs packet and old one) from 10-10 through 17-3 (or 16-4), the slider will weight Eternal and Maelstrom equally
Unless specified, the rules are the same as the Rulebook missions. So in Big Guns Never Tire, each
player receives 1 game Point for each enemy heavy support unit that has been completely destroyed. In
missions where the Eternal War objectives are less than 6, both players note which one's below are for
only Eternal War (ie: Objectives 1-5 for big guns, objectives 1-4 for Crusade, and objectives 1-2 for
Emperor's Will with objectives 3-6 placed predeployment).
MISSION 1
Objective #1: Eternal War: Big Guns Never Tire - 5 Objectives (3 game points each)
Objective #2: Maelstrom of War: Tactical Escalation
Objective #3: Eternal War: Purge The Alien
Deployment: Hammer and Anvil
____________________________________________
MISSION 2
Objective #1: Eternal War: CRUSADE 4 objectives (3 game points each)
Objective #2: Maelstrom of War: Cleanse and Control
Objective #3: Eternal War: Purge The Alien
Deployment: Vanguard Strike
____________________________________________
MISSION 3
Objective #1: Eternal War: The Emperor’s Will (4 game points for each EMPEROR'S WILL objective)
Objective #2: Maelstrom of War: Contact Lost
Objective #3: Eternal War: Purge The Alien
Deployment: Dawn of War
____________________________________________
MISSION 4
Eternal War: THE RELIC (6 game points the relic is separate from all other objectives)
Objective #2: Maelstrom of War: Spoils of War
Objective #3: Eternal War: Purge The Alien
Deployment: Dawn of War
____________________________________________
MISSION 5
Objective #1: Eternal War: The Scouring - Each player places three markers 6 "from the edge, 12" from
each other worth 1, 2 and 3 points (point values noted in secret by the player deploying
them). Then before rolling to take the initiative you need to give your opponent the value
of individual markers.
Objective #2: Maelstrom of War: Deadlock
Objective #3: Eternal War: Purge The Alien
Deployment: Vanguard Strike
____________________________________________
MISSION 6
Objective #1: Eternal War: CRUSADE 4 objectives (3 game points each)
Objective #2: Maelstrom of War: Cloak and Shadows
Objective #3: Eternal War: Purge The Alien
Deployment: Hammer and Anvil
Please note that the missions and selection of cards have not been finalised but will be officially announced by friday to give teams the weekend to test and give feedback
Les discussions sur le format peuvent se faire dans ce topic.
Dernière édition par madBiker le Mar 2 Fév - 10:14, édité 6 fois