Pour info vote en cours
Given feedbacks, various nerd rages (mine included
), feedback by the workgroup in which I'm that is more or less in charge to think about an infopack, Tom's highlights, we are pleased to give you a first votation draft on the following points:
1 - Army points:
A - 1500 (3 detachments)
B - 1750 (3 detachments)
C - 2000 (3 detachments)
2 - Army composition: given the fact that each faction can be used just once in a team (for factions we intend the factions with a points cost in the various indexes), can detachments be duplicated?
A - No
B - Yes
C - Yes, but just the 3 detachments in the first page of the rulebook can be duplicated.
3 - Can Datasheets be duplicated on team level? (e. g.: can two players have the same datasheet in their relevant armies)?
A - No
B - Yes
3 - Being given the fact that we will keep the same missions of the 7th edition last infopack, do we want to keep "kill points" in?
A - Yes
B - No
4 - If 3b is chosen, how would you like to implement KPs in the missions?
A - Just switch one mission out of the six that will be played into a straight KP mission
B - Eliminate them
5 - if 4a, which is the mission of the old infopack you would like to switch to a kill point mission?
a - 1
b - 2
c - 3
d - 4
e - 5
f - 6
6 - How many maelstrom would you like to play?
A - All 36 as per the new rulebook
b - 18, as per last infopack of the 7th edition
7 - How many maelstrom would you like to score each turn? (particularly important if kill points are cut)
a - maximum 3
b - unlimited
8 - How would you like variable points in maelstrom to be handled?
a - leave them variable (you roll a d3 for malestrom with d3 points score)
b - transform d3 points into a 2.
9 - pre-match sequence. Do you want to stick to the basic rules or do you prefer a change?
a - Stick to basic rules that is to say the last player to position an objective token will randomly roll a deployment out of the 6 available in the basic rules and, consequently, will choose his deployment zone first.
b - Pre-set deployment zones in the infopack and roll off deployment zone after objectives placement, as in the old infopack.
10 - 1st turn decision.
a - stick to the basic rule which states that the player who is finishing first to deploy will decide who will go first.
b - change the basic rule and give a bonus to the player who is finishing first to deploy for the roll off of the first turn.
11 - if 10b, which is the bonus you would like in this case?
a - +1
b - +2
c - +3
12 - Would you like to use the nightfighting rule in every and all games?
a - yes
b - no
13 - Big sized armies. How would you like to handle the possibility of big sized armies (200/300/400+ models)?
a - leave this possibility to players
b - put a cap on models deployable
14 - if 13b, how many models?
a - 150
b - 200
c - 250
d - 300
15 - Slow playing, particularly important if 12a is voted. How do you want to handle a slow player?
a - give maximum 30 minutes for deployment and then enforce the time log with auto loose if an army of 200+ models has used more time than its opponent and the game has been interrupted before its natural end.
b - implementation of a clock chess or similar with a cellphone app with 1 hour and 50 minutes for each player, expired that time the player auto-loose.
c - other opinions (specify and let's discuss it)
16 - True line of sight and shooty games.
a - I'm ok with the basic rule, tlos is great and I want it!
b - I'm ok with the basic rule but I would like to enforce the orga to provide more los cuts within the battlefield.
c - Other opinions (specify and let's discuss it).